<?xml version="1.0"?>
<Template>
	<TemplateConfiguration>
		<_Name>Cocos2D Windows Application</_Name>
		<_Category>C#/Cocos2D</_Category>
		<Icon>Cocos2D-project</Icon>
		<LanguageName>C#</LanguageName>
		<_Description>Creates a new C# Cocos2D Windows Application.</_Description>	   
	</TemplateConfiguration>
	
	<Actions>
		<Open filename = "Game1.cs"/>
	</Actions>
	
	<Combine name = "${ProjectName}" directory = ".">
		<Options>
			<StartupProject>${ProjectName}</StartupProject>
		</Options>
		
		<Project name = "${ProjectName}" directory = "." type="Cocos2D">
			<Options />
			<References>
				<Reference type="Gac" refto="System" />
				<Reference type="Gac" refto="System.Xml" />
				<Reference type="Gac" refto="System.Core" />
				<Reference type="Gac" refto="OpenTK" />
				<Reference type="Gac" refto="MonoGame.Framework.Windows" />
				<Reference type="Gac" refto="Lidgren.Network.Windows" />
				<Reference type="Gac" refto="Tao.Sdl.dll" />
				<Reference type="Gac" refto="cocos2d.Windows"/>
			</References>
			<Files>
				<File name="Game1.cs" src="Cocos2DApplication/Game1.cs" />
		        <File name="AppDelegate.cs" src="Cocos2DApplication/AppDelegate.cs"/>
				<File name="Program.cs" src="Cocos2DApplication/Program.cs" />
				<RawFile name="Icon.png" src="Cocos2DApplication/Icon-md.png" />
				<Directory name="Properties">
					<File name="AssemblyInfo.cs" src="Cocos2DApplication/AssemblyInfo.cs" />
				</Directory>
				<Directory name="Content">
				</Directory>
			</Files>
		</Project>
	</Combine>
</Template>
